Another couple rooms and I've got a complete mini-dungeon, with a treasure guarded by a monster and a couple traps. Tomorrow, then, things expand into the rest of the megadungeon...
DL1, Room 2 (Week 1) — Grand Hall
Description: Trap—ceiling descends if rm.1-3 is looted.
DL1, Room 3 (Week 1) — Knight's Tomb
Description: Coffin contains Ghoul, treasure, & false bottom w/ chute to DL3. Sword worth 500 s.p.
I've also added a trap to Room 1, where poison darts will fire from the walls once the trap in room 2 is triggered.
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